Skills and Talent Development

Opened

Programme Category

EU Competitive Programmes

Programme Name

Creative Europe (CREA)

Programme Description

The Creative Europe Programme supports the culture and audiovisual sectors.

Programme Details

Identifier Code

CREA-MEDIA-2026-TRAINING

Call

Skills and Talent Development

Summary

The objective of the Skills and Talent Development support is to enhance the capacity of audiovisual professionals to adapt to new creative processes, market developments and digital technologies that affect the whole value chain.

Detailed Call Description

Particular focus will be put on supporting new creative processes (e.g. cross disciplinary creative collaboration, innovative storytelling blending creative and digital skills), harnessing digital innovation in audiovisual production (e.g. virtual production, post-production) and distribution (marketing, promotion, audience engagement); uptake of digital tools for videogames production and distribution; enhancing IP rights exploitation; green transition (aiming at promoting sustainable practices across the entire value chain).

Expected results:

* To promote sustainable and more environmentally respectful solutions for the audiovisual industry

* Harness Europe’s creative talent by embracing new creative processes

* To accompany the digital transition of the audiovisual sector in support of content creation and dissemination

* To foster growth and investment through greater exploitation of IP across the EU and beyond

* Equip audiovisual and gaming professionals with a new combination of creative and digital skills, thereby increasing the competitiveness potential of the European industry

Description of the activities to be funded under the call for proposals

• Supporting new creative processes (e.g. creative collaboration including across disciplines, innovative storytelling blending different skill sets)

• Digital transformation: trainings to equip professionals along the whole value chain with state-of-the-art digital tools and data analytics for creative storytelling, production including virtual production, post-production or marketing, promotion, audience engagement and new modes of distribution, monetization and exploitation

• Adaptation to new market trends: including IP rights exploitation (eg. remakes, spin-offs, sequels, merchandising)

• Videogames: trainings to equip professionals with state-of-the-art digital tools and AI-powered technologies for creation, development, production, distribution, promotion and marketing

• Green transition of the audiovisual industry: green consultants, aiming at promoting sustainable practices across the entire value chain; trainings on the implementation of sustainability plans, including the use of tools measuring CO2 emissions.

Call Total Budget

€9.500.000

Financing percentage by EU or other bodies / Level of Subsidy or Loan

80%

Thematic Categories

  • Audiovisual sector and Media
  • Culture

Eligibility for Participation

  • Associations
  • Central Government
  • International Organisations
  • Legal Entities
  • NGOs
  • Other Beneficiaries
  • Private Bodies

Eligibility For Participation Notes

In order to be eligible, the applicants (beneficiaries and affiliated entities) must:

  • be legal entities (public or private bodies)
  • be established in one of the eligible countries, i.e.:
    • Creative Europe Participating Countries:
      • EU Member States (including overseas countries and territories (OCTs)
    • non-EU countries:
      •  listed EEA countries and countries associated to the Creative Europe Programme

Call Opening Date

09/12/2025

Call Closing Date

16/04/2026

National Contact Point(s)

Organisation of European Programmes & Cultural Relations

Νenant Μbogntanovitz
Business Planning Coordinator
Address: Ifigenias 27, 2007 Acropolis, Nicosia
Email: info@epcr.org.cynb@epcr.org.cy